Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success

The Fallout TV show has come back to Prime Video, and it's fair to say that audiences were agreeably astonished by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it effectively portrayed different facets of the player's adventure.

We followed vault-dweller Lucy, striving to do the right thing and learning that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts challenging his cult's leadership and unleashes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the radioactive wilderness.

Setting the Stage for a New Chapter

The debut season's conclusion unveiled a major secret about who helped cause the global annihilation that trapped a society in underground vaults for centuries. It also raised plenty of questions open for the second season – and, this time, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Heading into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We’re over the moon with the response to the show, so this time people are coming in with more eagerness and altered expectations.”

The Mojave Beckons for the Next Installment

The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the franchise, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much rewarding to bring into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its makers prioritized real props and locations were built, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s real.”

Actually, almost everything you see on-screen is practical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is crafted by talented film-makers who are also passionate gamers, in collaboration with the original creators behind the source material. This shared passion for the universe is apparent in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, representing a shift from the first season. This format will foster a different viewing experience, something the team themselves are eager to witness.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”

Sierra Mitchell
Sierra Mitchell

Lena Visser is a Dutch photographer and writer with a passion for landscape and street photography.